Hi, after a long time, i wish to use your software to create as goal an open world 2D rpg for android. I came from 001 Game Creator, and it has some bugs that i don't understand, therefore i want to code my project. For me this choices does exists: Basic4gl Mobile, Gideros and Processing - but i really like your software because of it's documentation and one tutorial (2D platformer) i looked at. I deleted my first post because i hadn't decided which program i will use, sorry about that. There are a few questions: 1.) Is it hard to write android touch elements like directionpads or analog sticks? 2.) Is it possible to build googleplay ready apk's? An other engine (Godot Engine) had some problems with this. 3.) Is Basic4GL powerful enough to handle rpg maps of a big size? 4.) Is it possible to create multiplayer games with your ide for android? 5.) Can i use the "Tiled Map Editor" for my projects?
Would be really nice to get this questions answered - thanks in advance Greetings Ethael
PS: I will buy Basic4GL Mobile in the next month. Please keep the payment option "Paysafecard" on your site
Unfortunately Basic4GL Mobile doesn't support networking, so multiplayer isn't possible. And it doesn't support controllers like analog sticks. But you can create on-screen touch controls pretty easily.
You can definitely build apks for Google Play with Basic4GL Mobile. A couple of the tutorial programs are on Google Play (https://play.google.com/store/apps/details?id=com.basic4gl.demo.platformer and play.google.com/store/apps/details?id=com.basic4gl.demo.twinstick). The instructions for creating an APK are out of date though, so until I get a chance to update them for the latest version of Android Studio, they might be a bit difficult to follow.
There shouldn't be any problems creating large maps. Tilemaps are stored pretty efficiently.
I'm not sure which tile map editor you're referring to..(?) But most 2D tilemap editors should work okay with the Basic4GL Mobile tilemap library. (As long as they don't have reflected or rotated tiles). You just have to export the tile numbers to a file in a format that you can read into the code.
If you're still interested I suggest you give the free version a try first. It works exactly the same as the paid for version apart from creating the apk for Google Play, although you can still run your programs on your own Android phone to see exactly how the app would run. That's the best way to determine whether it does everything you need it to do. You can always upgrade to the paid for version later, if you're happy it does everything you need.
Hi Tom, thanks for the explanation. Yes, with analog sticks i mean the onscreen ones. The name of my Map Editor is Tiled and can be found here: www.mapeditor.org Okay, multiplayer isn't there and apk publishing is out of date, but you said large maps are no problem? I mean with everything like collisions, enemys, npcs etc. Okay, for multiplayer i will need another ide, but thanks for your answer